Leigh Bardugo: Six of Crows

I encountered Leigh Bardugo and the first part in her trilogy by being invited to a YA book club meeting to discuss the book.

During my teenage and young adult years I read a lot, thanks to the excellent Finnish library system, although I never really had the concept of YA as a separate genre. Perhaps it’s because there are so many memories from my formative years, or perhaps because there are many tremendously strong fantasy and urban fantasy authors that publish under the YA pigeon-hole that I quite often find myself reading works from that section of the bookstore.
This book club is being sponsored by Inkwood, a local brick-and-mortar (or rather restored bungalow) independent bookstore, and I actually ventured there to purchase the hardcover version of the book. It’s been quite a while since my last visit to a bookstore; much like libraries, they’re magical and wonderful places. The visit left me very conflicted. I absolutely do want to preserve the magic there is in these places, but having to drive forty minutes through rush hour to a store with limited hours to purchase a book at more than twice the cost of a Kindle version… I wish I knew how to make the economics work.

In the case of Six of Crows, though, the hardcover is worth the price. The book is wonderful. I was going to make some comment about separating the physical form of the book from the content, but then I realized doing so really wouldn’t be fair; the presence and quality of the book in my hands absolutely contributed to the reading experience.
The book itself was good. Not great, but good. The basic structure is a number of street urchins from a fictitious medieval world banding together for a goal that promises them all which ever kind of dreams or hopes they have. There are strong influences from medieval Dutch, Scandinavian and Venetian trade empires, coming together in a fairly distinctive and original setting.
The story is told in chronological order with interspersed chapters of the history of the various characters. The prose is good, and the pacing is solid. Unfortunately, once again, something triggered my feeling that the book was too carefully planned and put together. I can’t quite put my finger on it, as we find out things in a nice, measured, balanced way, the characters complement each other and work well, but something just feels too artificial and missing an organic soul.
Nevertheless, there’s enough depth in the plot and the web of relationships, a lot of exploration of self-worth, finding oneself and balancing of conflicting priorities.
As befits a set of youth trying to eke out a living in a ruthless world, things aren’t nice. The characters all have various traumatic pasts, and even the actual story gets pretty grisly at times. YA certainly doesn’t mean PG-rated by any means.
I completely missed the mention of it being a part of a trilogy, so the ending that leaves a fair bit of things hanging was a tad jarring; be aware that getting into this series likely requires commitment of three books.
Four out of five, with a bonus half point for the gorgeous presentation.

Ann Leckie: Ancillary Mercy (Imperial Radch #3)

This contains some possible spoilers of the previous two books.

Brief recap of the concept and some of the tech assumptions of Leckie’s world: AI exists, humans can have implants that allow them to communicate with, or be completely controlled by said AI, war ships have a number of such humans, called ancillaries, at their disposal; they’re individual intelligences and consciousnesses, but synchronized as parts of a greater whole. There’s an interstellar empire that is keeping peace by conquest, ruled by one apparently immortal empress. A few alien races exist, but they’re alien, and generally keep to themselves as do the humans.

The protagonist is one of these ancillaries; after the destruction of her ship, her part of the AI is all that remained. While this book plot-wise can largely stand on its own, it really should be read as part of the trilogy, since the protagonist’s nature and relation to her crew are otherwise left less explored than it should. Notably, the use of gendered pronouns when referring to an artificial intelligence was intentionally muddied in the first book; by this third volume any assumptions of the accuracy, relevance or meaning of sex or gender should not be taken at face value.

The plot continues from where it left off at the second book — the empress consists of multiple clones, and they’ve unsychronized and are now waging war amongst themselves. The premise is dicy: arguably the current system of rule isn’t perfect and might makes right instinctively doesn’t sit well with the reader or the protagonist, but even beyond that all the loyal subjects of the empire are asked to pick a side, even when they just want to be loyal to the concept or system, and since all the sides are supposedly the legitimate authority, the choice is impossible.

We learn more about the Presger aliens, and this is generally that they are alien. Leckie does a good job at making aliens, their behavior and motives alien.

The themes familiar from the previous works continue here — trying to find the right choice, trying to decide what is just, navigating class and religion and fallible and imperfect people, as well as exploring the nature of the AIs in more depth. Between the three books concepts such as identity, self-determination, end justifying the means, ones responsibility to oneself and others are pretty well examined.

There’s action as well, and the novel works well as space opera, but the added aspects really elevate the entire series a notch above even good space opera.

The pacing is good, the prose competent — while it might not be most elaborate writing on its surface, there’s a clear level of consideration that has gone into it.

Four out of five

While this “concludes the trilogy,” there’s room for future exploration of the universe, and I’d definitely welcome it.

Tanya Huff: An Ancient Peace (The Confederation of Valor #6, Peacekeeper #1)

While this novel is oddly part of two series, continuing the adventures of gunnery sergeant Torin Kerr of the Confederation Marines, it can stand on its own as well, as the setting is pretty familiar science fiction trope territory.

The genre is space opera on an individual scale; the action isn’t space fleet battles as much as boots on the ground in the dirt. It’s feel-good pop-corn reading; the eminently competent sergeant Kerr is thrown into any number of dicy situations and manages to get her and most of her people back out of them, showing integrity and honor and all the romanticized values of a military in the process.

The above shouldn’t be taken to imply this book isn’t good. Ms. Huff continues to deliver the tropy feel-good romp with great skill. Everything is just a notch above what one would expect: the characters, while by no means deep, are interesting and sympathetic and different; the world building feels natural; while the protagonist manages to overcome the plot challenges elegantly enough to satisfy Hollywood sensibilities, a lot of politics and morality and big picture setting somehow still manages to come through.

The basic plot: A group of grave robbers are about to unearth ancient weapons from one of the Elder Races, and it’s up to Kerr and her no-longer-marines company to stop them before their actions can cause another war. The plot pacing isn’t perfect; a lot of the book is a dungeon crawl with one group following the other, and consequently covering some of the same ground. While this allows for comparison between the motivations of the two groups it still felt a bit annoying. The story follows multiple viewpoints as needed in chronological order, and it flows very naturally. The prose is good, albeit not extraordinary.

In summary — if you want a competent, tough-but-good idealized version of a space marine leading a motley crew of races on a romp for justice, this is a book for you.

Three and a half out of five.

Jim Butcher: The Aeronaut’s Windlass (The Cinder Spires 1)

Jim Butcher does steampunk.

Oh, I’m supposed to say more? Fine.

Mr. Butcher can produce great, fun stories that are a step above the average disposable urban fantasy (in the case of the Dresden Files), although his foray into actual fantasy (Codex Alera) appealed to me considerably less.

In this case the setting is interesting — humanity lives in huge spires, the surface of the planet is too dangerous to venture on, ether technology and power allows for all kinds of things, including flight, and trade, war and privacy happens via ships powered by crystals and ethersilk sails, and iron and steel rot quickly and are an unreliable basis for machines, and cats can talk. There is a tremendous amount of mystery about why things are the way they are, and I’m pretty sure that it’ll be a major plot point moving forward.

The book introduces a cast of characters from various backgrounds and interests, and there isn’t a clear single protagonist. The plot, instead, begins to craft a team of the various characters, and lies a groundwork for higher adventure.
While the novel is clearly a way to set up for another series, it stands well enough on its own, and doesn’t feel like it sacrifices too much for being a pilot episode.
The characters and setting are good, and I found myself wishing I could see the visuals Butcher may have had in mind for many of them. The absolutely biggest shortcoming of the work is unfortunately the prose. It sounds like the first attempt to speak at a steampunk RPG or convention, mixing overly polite and proper archaic English with modern enough concepts and an alien setting. He doesn’t take it nearly as much over the top as some others (Gail Carriger, I’m looking at you), and to me it just always felt annoyingly tentative. I either got used to it or he figured out the style towards the end of the book, though.
The plot, once it starts rolling, is heavy on action, and here Butcher has struck a much better balance between describing cinematic battles and not getting carried away than he did with Codex Alera, and I found myself enjoying the fights, which is not too often the case. Of course, perhaps as part of the genre, the outcomes are about as predictable as anything on primetime TV.
In summary, I enjoyed the romp a lot more than I really ought to have, and will be keeping an eye out for the next installment.
Three out of five, at least half of those being for just sheer fun.

Holly Black: Red Glove and Black Heart (Curse Workers 2 & 3)

Since I quite liked Holly Black’s first Curse Workers installment, I went ahead and read the rest of the series. All the things I liked about the first volume continued to work on the next two, and if anything they got better. The magic and abilities are present in the world, but mostly in the way it shapes society and interactions, and are very rarely actually used.

The clear strength of the series are the relationships between its characters. A mother who means well but is dramatically inconsiderate, siblings who have their own motivations, and friends who have their own problems.

It’s very refreshing to not have simple Mary Sue / Marty Stu settings, or unnecessarily dramatized relationships. The protagonist’s friends will be unhappy if they’re not treated well, but nobody will cut off ties for a single slight of some kind. Everyone has their own motivations, and occasionally they’re unrelated, occasionally they coincide with those of others, and occasionally they’re in conflict, and the character will have to make value judgments, just like real life.

The pacing is generally good; the books aren’t the most action-packed thing out there, but they easily held my interest. The love interest plot is devilishly complicated and clever in its set-up, and as some other situations, the protagonist is faced with multiple choices, all seemingly less than ideal.

The first book is readable on its own, the next two do better as part of the full trifecta.

Four and a half out of five for the whole enchilada.